It can also apply default settings that match the plug-in’s intended platform. ![]() Unity recognizes specific file and folder types as plug-ins. The simplest way to import a plug-in to your project is to click and drag the plug-in to the Assets folder or one of its subfolders. You can use the plug-in configurations to specify where a plug-in runs which platforms and which platform configurations, as well as under which conditions Import a plug-in More info See in Glossary is treated as an asset, similar to a script, and you can configure it in an Inspector window. ![]() NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Within the Editor, a plug-in A set of code created outside of Unity that creates functionality in Unity. More info See in Glossary, you can import it into Unity, then configure it. ![]() Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info See in Glossary or a native plug-in A platform-specific native code library that is created outside of Unity for use in Unity. NET assembly that is created with tools like Visual Studio for use in Unity.
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